![]() It was only after several hours of complaining to myself about Sanctuary, my item vault, and all that damn dialogue that I realized what had happened. It was like a switch had been flipped inside of me without my knowledge. It’s rare that you find a shooter that encourages you to revisit locations, but here I am in a shooter, in a hub town, not shooting things. Once you beat a level it’s on to the next one with very little reason to ever go back. There’s absolutely no practical value for these weapons.Īlso, why was I even spending time in Sanctuary to begin with? A hub world really doesn’t belong in a shooter. ![]() Why was I saving it? None of my friends wanted these guns, they had the same guns or something similar (or something better since most of them are further into the game than me). Suddenly, the loot in my vault didn’t seem valuable anymore. The shock to my system forced me to reflect on my collection habits. This meant I had to stop judging a gun based on its color, and I had to eventually replace a purple (rare) gun with a white (common) gun. I immediately started finding better guns, and they were better because of their level not because of their rarity. That is, until I beat the game and entered True Vault Hunter mode. Even as I try to keep my backpack inventory under double digits, my storage collection grows. There’s Roland’s gun, the gun I got from Moxxi, the guns from Captain Scarlett, and other weapons that I used so often that I grew attached to them. I put guns in there not for safekeeping but out of a sense of sentimentality. These are fun puzzle quests, but more importantly, these additiona make Sanctuary feel alive, like a crossroads for all kinds of characters and a hub of suspicious activity. There’s also the occasional street quest in which you’re asked to solve a crime. There are always a ton of side quests to do. The story takes me back here over and over again as the Crimson Raiders plan and fight against Handsome Jack. I’m not a loner anymore I’m part of a community. It’s a place of safety that you can return to over and over again for equipment, missions, and storage. Your first main objective is to get to the town of Sanctuary, and once you arrive, the game establishes this as your home base. You begin as another Vault Hunter, another traveler, and another outsider, but this identity is quickly replaced. You’re not the same kind of mercenary in Borderlands 2. The vault didn’t ruin anything, but it did undermine my role as a mercenary traveler. But people complained and Gearbox added a storage vault in the game’a Moxxi’s Underdome DLC. ![]() This worked well with the setting and even more so with gameplay, since the whole point of loot is that it gets replaced. The game forced you to keep only the things you could carry everything else must either be sold or dropped. As such, I loved the lack of any big storage container. In Borderlands you played as a true mercenary, someone with no home and no central base of operations.
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